I have a need.
Okay so it's really more of a WANT, but I went and screwed it up.
It kind of bothers me that you can screw this up so easily.
There is no warning, no way of knowing how gleefully questing your way through the outlands you can make it MUCH more difficult to get what you want later. Well, no warning if you don't read blogs or guides.
Unfortunately I didn't read too many blogs until AFTER I had reached 70 on Tigersoul.
!!DO NOT DO ANY QUESTS!! for the Cenarion Expedition until you have reached Honored with them!! It will save you lots of money and grinding later on.
Granted I am about 40% through Revered Status, so I'm getting there, but I want Exalted!
Give me that Earthwarden, Nethercleft Leg Armor, and Cenarion War Hippogryph!! (Okay so I probably won't get that mount... Too expensive!)
If you want to do it right - do what Nasirah says and you won't regret it. Unidentified Plant Parts aren't that hard to find or expensive to buy. When you are stuck at revered, the only way of getting more rep is to run Regular Steamvaults, Heroic Slave Pens, Underbog, or Steamvault, AND turning in Coilfang Armaments.
So here's a quick monetary reason why BUYING 360 plant parts is preferable to Buying MANY armaments later on.
10 Unidentified Plant Parts for Identify Plant Parts repeatable (up to Honored) quest:
Cost: 1-3g for 10 from AH. Possibly cheaper if you are lucky.
Reputation Gain: 250 CE Rep - plus a bag of junk that might have Uncatalogued Species for more rep when you reach honored.
1 Coilfang Armaments for Coilfang Armaments repeateable (up to Exalted) quest:
Cost: 10-15 g EACH from AH.
Reputataion Gain: 75 CE rep. Nothing else.
As you can see... it's a LOT more expensive to get Armaments later.
I have 8168/21000 rep. That means IF I were crazy and wanted to spend gold to get up to Exalted, I would need to turn in 172 more Coilfang Armaments which would cost me a minimum of 1,720 gold! Not to mention it would take FOREVER to turn in 172 armaments to the quest-giver!
So I will be running SV with my guild, or Heroic SP/UB in order to get this. We ran Heroic Slave Pens last week and got about 2k rep, so I only have 6 more dungeon runs to go. That might not seem so bad - but with my schedule, and my guild being mostly in an opposite Timezone, organizing dungeon runs can be a hassle.
So take it from me. Spend a couple hundred gold on Plant Parts when you are lvl 60 and get yourself to Honored that way. THEN do the quests. You'll end up richer for it in the end methinks!
Wednesday, August 20, 2008
The Cenarion Expedition
Posted by
Tigersoul
at
6:53 AM
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Labels: Druid, Reputation, WoW
Tuesday, August 12, 2008
August
I had a very refreshing month and a half in which I didn't play WoW for more than 1 hour total in that whole time!
It was very strange, I would log in, nobody I knew was online, nothing kept my attention, so I'd log off. My time was occupied by work, family, exercising (Forza is a lot of fun!), Naruto and Bleach.
A few weeks ago I logged in and decided to play a BG or two and got sucked in again. Nowhere NEAR the suckedinnedness of before, but I enjoyed it, and I felt like I should get more of the s2 gear, just for fun.
I wish the Feral Druids S2 pants weren't a freakin dress!!
I also spent the 1200 gold I had to make some Swiftstrike Shoulders and regem re-enchant a few pieces of my tanking set so some of the pieces would work more for tanking rather than PVP. Now to find the time to actually get into some Heroics.
As for Katryona, I love BGs as a rogue. As long as I have some support I rip through Horde like crazy. When I'm alone, Warlocks, Mages, Elemental and Enhancement Shamans, Balance Druids and other Rogues usually die pretty quickly unless they have the s4 gear. A lot of fun. Now I have the S2 Shoulders and am working on more.
So yeah. Nothing really useful here - but I'm still alive if anybody cared. ^^
Tuesday, April 15, 2008
Kael'Thas and Friends
I finally finished the Sunwell quest to get Kael'thas' head.
There are some MEAN pulls in there! It is VERY easy to wipe without a good team setup. And this, my friends, is why quite often you will see requests for "LFM Magister CC preferably 2 mages" Keep two mobs Baa-ing away and it makes it a lot easier. Add in a rogue or Hunter if you can't find a mage and you should be good!
A Hunter in my guild REALLY wanted to get the Hauberk of the War Bringer chest that drops off Kael, and she's been trying for days. Most of the time I log on and she's in there again hoping to GET to Kael and down him so he will drop this for her. Over and over and over. That's dedication for ya!
It's amazing how many groups this instance can kill. We made it through the very first little bit with more than one death... because of a rogue. Seriously it is amazing what one bad member can do in these instances. The guy comes in with no flash powder and no bandages, and says he's a real good rogue, but this isn't his account, he's playing a friends. And boy oh boy he was NOT good.
Anyway. We kicked him out and got another Rogue and we went very smoothly all the way up to the Priestess when the Rogue DC'd and the mage had to leave. The Pally Healer decided she needed to leave as well, so my hunter was sad. Then she was mad and wouldn't let me leave, and proceeded to grab another pally healer, a warlock, and a rogue. We breezed through the 5 man PvP fight (kind of fun!).
We then downed Kael pretty easily, losing only the rogue. Sunrage Treads dropped, so my friend wasn't happy that she wouldn't get the chest - but she got them anyway because they were actually an upgrade from what she had! So epic boots for her!
I checked out her armory earlier today and noticed she got the drop. Good for her!
Determination. It can get you what you want! So keep at it.
Wednesday, April 9, 2008
At Last We Greet You, Karazhan...
Last night was so much fun that I was on for about 3 hours longer than I should have been.
Which then caused me to stumble into work MUCH too late. Lovely. Not good.
So here's what went down...
FIRST - I logged onto my rogue, got all the mats necessary - and made those wonderful Deathblow X11 Goggles that I wanted, then quested and farmed more mats getting my mining up to 367, and TRYING to get to 62 so I could "Show my pride" and actually WEAR the goggles. (Thanks for the comic reminder from an anonymous commenter - Scout Report is fun!)
Then my guildies logged on, and we have been planning on finally finishing up the now not totally required Kara attunement. We were expecting to take one or two of our members through Old Hillsbrad to get ready for Black Morass. We invited a 66 Ret Pally in the guild to come along to fill our group. Good that she came too, because there were some good blue upgrades for her!
Final setup was 70 Feral Druid tank, 70 Subtle Rogue, 70 Holy Pally, 70 BM Hunter and 66 Ret Pally. Durnholde is easy now. My guildmates do an amazing job as well... although we definitely need a bit more experience getting it perfect... I have to charge down mobs going after our hunter at times because we aren't focusing on the target I'm mainly tanking (Multiple mob pulls).
"Hey lets get Black Morass out of the way too!" I say
"I don't think we can handle it... Especially not with my heals" says our better-than-he-thinks-he-is healer. (He's awesome)
"Well let's go anyway!"
CHARGE!!! 18 waves later... Ba-da-bing that was EASY - but you know what? Probably the most fun I have ever had in an instance! I think we will continue getting others through the Kara Key process just because getting through the dungeons and BM is a great learning experience. And its FUN.
We only had one death on Temporus the 2nd boss - But that was only because the Hunter was a bit trigger happy and got a bunch of aggro before I'd even engaged him! The jerk didn't even drop the Hourglass of the Unraveller for us Other than that Chrono Lord Deja and the final boss Aeonus were pushovers.
My tactic on all the rifts and bosses was to position myself between the boss and Medivh, and when a new mob spawned and headed off towards Medivh (Stubborn bums have to be physically hit to stop them from bee-lining to Medivh - so no easy Ferocious Roars or Faerie Fires :( ) I would target and swipe him or lacerate just as he got close to where the Rift-boss was. That was usually good enough to keep them on me. Swipe was especially effective in getting the attention of those little whelps that spawn in 3s. Other than that we had our hunter and rogue picking up the runaways as well as burning down the Rift-bosses to close the rifts. We did a really good job.
It was also nice to laugh at the naysayers who said we couldn't do it!
After turning in the CoT quests I am almost Revered with KoT (hit honored on the way through), so I picked up the Heroic CoT key and the pattern for Drums of Panic. I have a feeling these will be fun in AV, AND even better it allowed me to finally cap my LW! 375 yay!
So of course we had to go into Kara to see what's up in there. Even just the front area is a lot cooler than many other instances - there's just a... Aura to the place that the developers really put some thought into this one. We died a couple times - but I turned in the first quest from the outside (and died) and now I have to find some diary.
Awesome night.
- Cool goggles for my rogue (and Tigersoul is jealous)
- Maxed Leatherworking
- Karazhan Master Key obtained for 4 of my guild officers so we can now organize runs
- Began discussing changes to guild structure to allow for some very laid-back Kara runs.
We'll see how it all works out.
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Tigersoul
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5:11 PM
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Labels: Druid, Gear, Instances, Professions, Reputation, Rogue, WoW
Thursday, April 3, 2008
APRIL FOOLS!!!
Wait... what?
I'm too late?
Dang. I hate when that happens.
While not WoW related - I am in LOVE with this little girl!
She's definitely too cute!
So in WoW news, it's still kind of hard for me to get through all the Sunwell quests every day - and I really want the Tabard. I also want the Neck piece they have available - but I'm not sure if I want Shattered Sun Pendant of Resolve or Shattered Sun Pendant of Might. Tough choice! But... is it better than the Haramad's Bargain I've been wanting forever!?
Took my now level 60 Rogue through Ramps with some guild members... we had no tank. Having no tank was much easier when we had a 70 mage come back and help us out. It was a lot of fun, although our level 60 Shaman we had with us kept dying. Lucky for her almost every boss drop was perfect for her, so she got lots of nice loot. I was happy to get the Sure-step Boots from the quest Weaken the Ramparts. Not bad. Now to get to level 67 so I can equip the Tigersoul-made Fel Leather Gloves and 69 so I can equip the other two pieces of the Fel Skin set sitting in the break! Having a "higher level" rogue is a lot of fun. I'd better do a couple more AV's before I'm in the higher bracket!
Wednesday, March 26, 2008
Baby Girl and the Sunwell
We had a baby girl on Easter which is why nothing has happened here. Longest break from WoW I've had in a while too, and it was quite nice. She's a gorgeous dark haired little beauty.
We returned home with our new little baby Tuesday afternoon - so I didn't have to wait for the maintenance to be completed. I logged in, installed the patch, and got a quest to go speak with somebody on a boat at the Sunwell offensive. I must say I like the changes to Shattrath. It is definitely a more interesting place now - and I like the Sunwell Tabard! Hopefully I'll be able to get one.
The biggest thing I learned from my first excursion on the Isle was that our server has a ridiculously wide gap in the numbers of alliance players versus the number of horde players. Alliance-side Dragonmaw tops our Battlegroup in Arenas, and our top raiding guilds are quite a bit further than the Horde counterparts. But when there are 40 lvl 70 Horde running around an area where there are 10 lvl 70 Alliance... you will be ganked.
I was able to see some of Magister's Terrace - and I barely made it into the instance because of the mass of horde hanging around the summoning stone.
So. So far I think what I've seen is very cool (although nothing that new if you've played through the Blood Elf starting zones!) - but it's a somewhat small area for the number of lvl 70s running through!
Tuesday, March 11, 2008
Netherwing Drake and more!
Yesterday, or was it the day before yesterday...?
Argh! I hate you Daylight Savings!!
Actually I am mad at Daylight Savings Time (DST) because it has messed up my Arena schedule. My partners in doing PvP (and doing it badly, but we are improving!) are in Australia... in fact in one of the states of Australia that DOESN'T have DST, so they come online an hour later now, which makes it difficult to get the 10 Arena matches done... especially when we are starting late anyway. So instead we tried to raid Thunder Bluff with 3 people... a 62 Druid that yelled in Stormwind trying to start it all... a 70 rogue (guildmate and Arena partner) and myself. More on that later.
Most exciting news of the night - I can finally stop using that Silver Nether Ray, which just makes me nauseous now bouncing up and down like that, and have gotten myself a Black Netherwing Dragon! Okay, so technically it's "Onyx" but whatever. I think if you were to look at the Netherwing Market, over 80% is Onyx. The only one I would even consider getting is the Cobalt, but it's not as cool as the Onyx.
So here we are - pictures of the gloriousness - oh and you can see my new shoulders I talked about as well! (Thankfully... no visible flowers - at least I don't think so)
So there you have it. Definitely cool - because Dragons, are definitely awesome.
So back to the Thunder Bluff raid. We didn't have much time - my partner and I were considering trying to get our Arenas in (only an hour and a half left 'til rollover and 2v2 queues are horrid), when somebody yells they are starting a stealth raid of Druids and Rogues to Thunder Bluff and we're meeting in Theramore. So we decide that sounds fun. On the flight to Menethil I ask my rogue friend, "So... how many people do you think will be there?" He says..."3" And he was right. We probably should have spent the time helping a guildie in the Blood Furnaces, but we were already on our way when they asked, so we had fun making horde run around trying to find us.
One thing I don't understand... when we attacked NPCs in Thunder Bluff, Bluffwatchers, the lvl 65 guards popped out of nowhere and started beating on us, and as soon as we get one of them down, another shows up. I'm pretty sure this doesn't happen in Stormwind when it gets raided. Am I wrong? Or is this a Horde only effect? Interesting.
Visiting Thunder Bluff brought back some good memories. TB is quite confusing at first - but once you get to know it - I think it's one of my favorite cities.
And finally - if you are going to "stealth raid" an enemy city - you should probably do a couple of things:
a) get some of your own guildies to come with you and don't expect people to come if you just yell in a major city
b) be a level or 5 higher than the basic city guards so you can sneak by them
c) 3 people isn't a raid
d) Enjoy it no matter what - because the confusion of the opposing forces really can be a funny thing to watch! Stealth FTW! (I still wish Catform had vanish...)
Posted by
Tigersoul
at
1:10 AM
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Labels: Daily Quests, Druid, PvP, WoW
Saturday, March 8, 2008
Gear To The Rescue!!
What do you do to get yourself out of a funk?
Go shopping of course!!
So Tigersoul has been in a bit of a rut - but started to come out of it a bit when the strongest members of the guild decided it was time to get attuned. A little late sure, but it has gotten us running instances which is a very good thing. My guildmates aren't the best players in the world - but we just GET each other, and we work very well together. Group quests and instances fall before our might! Arena teams quake... although mostly that's just laughter... but anyway.
I had 1311 Arena points and for some reason I didn't think it was enough to get anything I wanted. I may have been saving up for later as well, but in the end - I decided I needed to spend ALL but 7 of those points and pick up the Merciless Gladiator's Dragonhide Spaulders, which I've always thought looked very cool, and have some very nice stats on them. Currently they replace the shoulders in both my tanking and DPS slots. DPS/PVP set is now at just over 250 resilience. Not bad. We'll see how it works out in Arenas this week.
So I logged into WoW today, got to the character select screen and admired my new Shoulders when I noticed something. WAaa-hay-hay-hayyyy-t a minute...?!?! Are those FLOWERS that occasionally bloom on my shoulders?! Holy moly way to ruin a really cool look, lol.
I was talking to my friend Helstrike about it - she has the same shoulders, but the resto version - and we think that each spec needs a different animation. Flowers popping out is GREAT for a Resto Druid. But a Feral or Balance druid?? Come on! I'm tough! MANLY! RAWR!! Give me some CLAWS or SPIKES or SNAKES or something. And my Boomkin friends need little explosions or lightning popping out of those babies! Yeah, THAT's the ticket!
Anyway - helping my guildies (and myself) get closer to Kara, my new shoulders, and non-PUG instances have basically gotten Tiger out of his rut. I think it also helps that Katryona is in need of some Rested XP.
Wednesday, February 20, 2008
Druid Army Fun
I leveled Treesoul to level 6 yesterday while watching "Pride and Prejudice" with my wife. (Very girly show... but quite silly and I actually did enjoy watching it so I couldn't do dailies, but I COULD do low level Night Elf Quests!).
When I got to level 5 I had a whispered conversation with a random person that went something like this:
Random Nelf - "Hey can I join your guild?"
Treesoul - "Are you a druid?"
RN - "no I'm a hunter"
Treesoul - "If you are a hunter why would you want to be a part of the Druid Army?"
RN - "Oh, um, nevermind then"
Really there isn't much point in other people joining this silly little guild. At least in its current status with nobody in it but my 2 Druid alts and a few guildies never-played Druid alts...
BUT - was I being rude? I thought it was kind of funny, but on reflection maybe I was being rude.
What do YOU think?
Posted by
Tigersoul
at
6:00 PM
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Thursday, February 14, 2008
P.U.G.
No I'm not talking about that cute little furry animal but about the notorious MMORPG phenomenon known as a P.U.G. (Pick Up Group).
I don't like PUGs! Am I original in declaring this? No way.
Earlier I wondered why I don't accept more Heroic instance invites... And part of it (as mentioned in that post) was that I wasn't sure I was geared enough to do it. I think that was actually a secondary reason and the MAIN reason is that I don't like to group with people I don't know for a variety of reasons.
So here are some of the reasons I don't like PUGs (aka "Why I don't run more instances")
Most of them, in one way or another connect to the others:
- Real Life ALWAYS trumps WoW - Probably one of the biggest reasons I am not a Raider, even casually. I have a beautiful wife and 2 hilarious boys with another little girl on the way. While sometimes I would rather be tanking than changing a diaper... my Wife threat meter goes WAY off the charts - and I tell ya... NOBODY wants or needs that kind of aggro! I'm lucky my wife lets me play as much as she does!
- Time - The time it takes to run PUGs in either Normal or Heroic is more time than I want to invest playing with people I probably don't know and more often than not don't even WANT to know. I don't want to waste your time, I don't want you wasting my time. Pretty basic there. I think I play a bit more than "Casual" players - but I'm not Hardcore either.
- I'm a perfectionist - If I can't do it right I'd rather not do it. So, when other people who I don't know mess up and it causes me to think maybe I'm messing up as well - (or if they rush me) I hate it.
- Flow - A really good PUG that meshes well and runs the instance flawlessly is extremely rare. I've been in one or two of these my whole WoW career and... WOW! Those were some awesome groups! (Had one in ZF - and that's all I can remember now, although I know it happened) BUT, the majority of PUGs are full of pushy greedy whiners that want to hurry and think they are the only one that is important or knows anything in the group.
- Groups in General - I love the social aspects of WoW - I have some amazing friends and guildmates. But I like questing, exploring, and soloing more than I like partying. This was most obvious to me when I used to play FFXI and you basically couldn't go ANYWHERE past a certain level if you weren't in a group. That group or nothing requirement (and school) was probably why I quite FFXI. WoW has been very refreshing in that you don't HAVE to group up to get most things done.
Also for some reason my dislike of them doesn't apply to Battlegrounds. You'd think it would because many of the problems most people have with PUGs happen MORE often in BGs than they do in Instance PUGs. Whiners, complainers, AFKers, people with no beneficial input other than "Man you guys all suck" etc.
Tuesday, February 12, 2008
Reputation
Reputation is everything right?
Well I guess it depends what you WANT...
At least in the World of Warcraft. Increased reputation brings rewards. Weapons, Trinkets, Rings, Recipes for professions, and other less-corporeal forms like just wanting to be Exalted with EVERYBODY. Everybody possible anyway, sometimes it's just NOT possible. I mean you have to choose between Scryer or Aldor, Bloodsail or Booty Bay, Magram or Gelkis, and of course Alliance or Horde. The only way to get around this is by having an Alt have a different rep affiliation than you. And well really... that just isn't the same and probably doesn't COUNT.
Anyway lets take a quick look at my rep sheet. I am very happily almost exalted with EVERY Alliance force. Those dang Gnomeragan rep points are hard to get. 1,303 points away from Alliance Exaltation!
Now I DO have a plan, which is helped by Alterac Valley and the current Lunar Festival. I get 75 alliance points from every ancestor I get a coin from - so 18 more coins and I'm exalted. That takes a lot of time though, so I get rep in Alterac Valley. Alterac Valley for Gnome rep? How can this be?? Well remember all those quests that you USED to do in AV but now you don't because they are kind of pointless? Well... other than the polished armor buffs - I think it would be pretty difficult to summon the druid and the flight masters quests and catching goats just takes too long. BUT, if the other team is determined to Turtle (which most of the time they are these days - at least in my Battlegroup) why NOT turn in the armor scraps, medallions and (my favorite) globes to the quest acceptors in between waves. Why? REP POINTS!!! First off, you can get all the way to Exalted with the Stormpike Guard fairly easily, AND it gives you quite a bit of Ironforge rep as well. Once Stormpike and IF are maxed out, it tells you how much rep you are getting from the other Allied forces you haven't maxed yet. Currently for turning in 5 globes I get +19 rep with Gnomeragan exiles. Not bad. However. If you are playing AV for Honor - follow the tried and true method of following the masses and win - you'll probably get more honor. BUT, when the other team is turtling - might as well get some rep along with those 95 kills for the game right? Right! Mixing the coin rep with the AV should get me there pretty quick. Unfortunately I'm also trying to farm Consortium rep, Cenarion Expedition rep, Netherwing, and heck, let's throw Ogri'la and Kurenai in there too! Too much rep! It's CRAZY I tell ya!
For more info on rep, Nasirah over at "A Tale of Two Druids" has been posting some AWESOME rundowns of how to increase your rep with various factions. Lower City, Sporeggar, Kurenai/Mag'har, Cenarion Expedition and more - it's awesome! The rest of the blog is a nice read as well, focused mostly on Balance and Resto Druids. I highly recommend it!
Posted by
Tigersoul
at
1:07 PM
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Labels: Druid, Reputation, WoW
Arenas
Arenas are crazy.
They can last from as short as 30 seconds to 10 minutes.
The biggest factor in a successful arena is the way that team is setup for the bracket.
Lets take a look at MY arena teams and make a quick discussion as to the good and bad aspects of these teams. (Links to Armory Arena Teams pages for each one)
2v2 - "No juice for you" - Hunter, Druid - Basically all out DPS on this team with a little healing from me. The biggest problem on this team is ME because a) I don't heal enough b) I don't Root enough c) I don't cyclone enough. I'm working on it. 3-7, unfortunately we were doing these on a Monday night so we didn't get credit for the ten. With more practice I know we can win more than we lose.
3v3 - "Wrathful Angels" - Our most successful trio seems to be the Hunter, Mage, Druid combo (yay I'm part of it!) - Last night we only needed to do 4 matches to get everybody over the 30% mark to get points, and we won every one of them. Granted - we are down near the 1200 rating mark - but you'd be surprised how many people buy those lower teams and basically "power-level" them up back to a better rating. You can tell the difference between a team that really should be at that rating and one that shouldn't. We have 5 members of this team and the constant mixing to make sure everybody gets a shot at points makes us lose.
5v5 - "Deaths Angels" - Hunter Hunter Rogue Mage Druid. All DPS is probably NOT the way to go in 5v5. Especially when you are against a group with 2 pallies, or a mix of a pally and another healing class - you will die. We finally added a priest to the mix - with him healing and me providing backup heals and DPS - it SHOULD work out a lot better. Unfortunately, one of our Hunters is Pregnant, our rogue is in the Navy stationed in Guam, the other hunter and mage are in Australia - and I THINK the priest is too, but he parties a lot - so we haven't been able to try out our new setup. I think with the good experiences I've been having in 2v2 and 3v3, I'll be much more beneficial to the team - EVEN though I'm an arena gimped Feral...
There are LOTS of PvP strategies out there - but in my blog readings today, I was reading Kestrel's Aerie and he posted a link to A Dwarf Priest where there is an awesome entry on Priest PvP tips against other classes. I actually got some good ideas from reading it (on how to druid pvp better yay!) and even learned some things I DIDN'T KNOW!! ((There is also a GREAT synopsis of the "Love is in the Air" Holiday - I got TWO romantic picnic baskets yesterday - so I gave it to a friend instead of taking it out of the gift - the baskets can not be, but the gifts of adoration CAN be traded even after you opened it to see what it was!)
Like I said I felt like I needed to use Cyclone more to help - but there are DIMINISHING RETURNS on cyclone. From the Dwarf Priest:
Cyclone has diminishing returns (first time cast on you it lasts 6 seconds, the second time is 3 seconds, the third is 1.5 seconds, the fourth and subsequent times you are immune) which get reset if combat is left.Now why didn't I know that? Probably just because I didn't use it enough to figure that out. :p So it looks like if I run away enough to "leave combat" I can then cast the 6 second Cyclone again, right?
Great! Running away strategies!
One thing I have noticed... Some druids are good at ONLY the "run away!!" strategy and not the "run away heal run away cyclone run away heal heal heal don't run away turn into cat form and mangle the face off that remaining opponent!" strategy.
Right... Sorry about that got a bit excited about that last part there as I was able to successfully do that in all the battles my 3v3 group had last night. We only had one death in all the matches we played last night. That's not bad!
Unfortunately - because I only had time for one thing (and logged off immediately after getting everybody to 30% played) - I missed out on a VERY kind invitation to run Sethekk Halls from my good friend Ethlite. Sorry about that Helstrike!! I really want my Swift Flight Form - all this time spent "mounting" my Nether Ray is just too much time wasted when I can insta-shift into flight!!
Posted by
Tigersoul
at
11:41 AM
1 comments
Friday, February 8, 2008
Blog Azeroth: Druid Challenge
Thanks to Bellwether at 4Haelz for the suggested challenge... it only took me two weeks to get it done...
Challenge:
Hypothetical situation: Blizzard has introduced a new underwater zone to WoW. Due to this, they start giving all classes underwater abilities. The druid seal form is now utilized for more than simple travel.
Your goal: Design abilities for the seal form! Is the seal a healer? Magical dps? Physical dps? Tank? Utility? CC? Something entirely new?
Accepting the thrown Gauntlet:
Of course the only thing that could even be remotely possible here is the Tiger Shark! (Bull shark for Tauren) Get rid of that silly seal form, for it pales in comparison to this mighty beast of the sea!!
Heck, they even have the models in the game already!! (Night Elves get the sleeker Shark, and the Tauren get something like the Hammerhead model (See - MUCH cooler than that silly seal))
Sharks instill fear into the hearts of all who dare tread in shark-infested waters! Being such scary creature makes them a powerful DPS/CC mix.
Abillities:
Shark Form - Shapeshift into aquatic form, increasing melee attack power by 40 plus Agility, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects and allows the use of various cat abilities.
Blood Frenzy - Upon critical strike a 50% chance to increase attack power by 150% for 5 seconds, once every 15 seconds. (Talent investment to get this or improve it)
Tailfin Swipe - A quick spin whacking the enemy with a powerful swipe of the tail stunning the target for 4 sec. and causing 150% damage.
Mangle (Shark) - Mangle the target for 140% normal damage plus 142 and causes the target to take 30% additional damage from bleed effects for 12 sec.
Jagged Bite - Serrated shark bite with damage plus greater bleed effect.
Feed - Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Marine-life corpses within 5 yds - lasts 10 sec - 2 min cooldown (yay stealing racial abilities!)
And finally, the ultimate shark ability...
Jaws Attack - Shark disappears and all enemies abilities (up to 5 in a 30 yd radius) and spells receive an increase of 1 second to cast until the music finishes and the shark appears behind the select target for a devastating blow (30 minute cooldown) Booyah! Even better... the potentially doomed target will receive a special item right before the final blow at the music's crescendo... This item too is already in the game... Message log: "You have received the dreaded item" BAM! You die. (BTW - a must have Lucky Item that should be in EVERY guild bank. 'Cuz I say so.)
An underwater area would be great! Maybe there's a faction of less-violent Naga or Murlocs that'll give quests and help you out!
Other BA Bloggers who completed the Challenge:
The Dread Mana Turkey
4 Haelz
Lost in the Grind
All Things Leafy (Love the HGTTG reference in the title!)
Posted by
Tigersoul
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11:19 PM
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Labels: Blog Azeroth, Druid, Shared Topic, WoW
Enter The Druid Army!
Moonsoul has spent entirely too long at level 4. Why? Because he spent almost an hour running around for the new guild "The Druid Army!"
The Guild Charter was purchased, 10 signatures received (begging, payoffs and threats do wonders!), Charter turned in.
Hooray, The Druid Army is born!
Now to send Moon some more money to design a very Nature-y Tabard and begin seriously leveling to really experience the Awesomeness that are Druids of Balance and Restoration. I'm looking forward to Moonkin and Tree form!
In the course of getting the 10 signatures, I made a few new friends, and was again amazed by the willingness of my Angels of Wrath Guild members to help me out in my eccentricities. Amazingly, 8 of the ten original signatures for the charter were from Druids. 5 of them were AoW Guildies, 3 were random lowbie druids, and 2 Hunters. Wait a minute!! Who let those hunters in?!?! They both left (Thanks for signing the Charter!), and so did a few of the other druids who were just being nice (wouldn't even accept 'bribes' from me). So now the Druid Army consists of 5 or 6 druids... most of which will probably never be played.
Treesoul spent a lot less time leveling. She is ALMOST level 2, and we were able to get her into the guild, and she was able to help a couple of brand new people get used to the perils of Teldrassil. Tree is a VERY helpful and patient druid! I'm very proud of her.
Heroic Tanking - Part 2
I think I have found one of my possible dream jobs through WoW Insider. I wonder how many people would apply for something like that? Unfortunately - I don't have much gaming industry writing experience - and I doubt it would pay enough to live in Irvine, California!
-Heroic Tanking Part 2-
Shortly after writing my "Heroic Tanking" entry, I logged on and found a Depleted Badge for sale on the AH for 450g. I've been keeping my eye out for this baby for a long time now - and had earlier last week bid 500g for an already charged Badge of Tenacity, only to have the seller cancel the auction, then repost at 150g higher... So I bought out the new uncharged badge immediately and charged it up - making my tank gear very nicely at over 23k armor. I also got to Revered with the Netherwing yesterday and received the Commander's Badge, but I'm trying to decide whether the added Health is better for me than the Stormpike Insignia Rank 6... I like that +24 dodge and +Restore Health... (Oh and Mulv! You're going DOWN!!)
Last night I was bored, and tired of the dailies, so I decided to head to the Scrap Heaps near Area 52 to farm Zaxxis Insignias for Consortium rep. I'm determined to get that Haramad's Bargain for my DPS gear! Before I could even start to kill those Magical Mummies, I got a whisper from a former 2v2 partner.
"Hey bro, can you tank?" What kind of question is that - of COURSE I can tank! I'm a DROOOD!!! "We need your help in Heroic Slabs to kill Murmur" Now in my opinion Murmur isn't THAT hard of a boss to tank - it's pretty easy to keep him focused on me, and as long as the healer does his duty (which is much harder than the tanks duty - and I've thankfully had some good ones here!) nobody has to die. However I'd never done Heroic Murmur, but I figured this was a good chance to try out my new gear and get over my trepidation at tanking a Heroic.
I can do it. ("I'm good enough, I'm smart enough, and doggone it, people LIKE me!")
Our party consisted of: Warlock, MS Warrior, Fire Mage, Shaman, and Feral Druid (tank/me). The Warlock in the group had been in my guild 30 levels ago so it was nice to see him again. But, after telling me "Dude, I'm fully epiced!!" he proceeded to ask me "Are you sure you can tank this?" Grrr...
Did I mention that ALL the trash had respawned? That meant I would be tanking through all the trash with no possible rewards/drops from the first three bosses... Lovely. Oh well I can use the Lower City rep and try out that Shapeshifter's Signet someday, right?! (Optimism FTW!!)
We (mostly) cleared the way up to Murmur's hall, we wiped on the first set of mobs due to a pull when one of those extra quickly-killed-by-Murmur mobs added and pulled the next set causing mass confusion...after that wipe, the party basically fell apart.
What caused our downfall, along with a few observations on Tanking and instances in general:
- In a group pull of 4 or 5 mobs - let ME, the Druid Tank pull so that all the mobs come after ME initially and NOT the squishy puller. Makes it a LOT easier to start and maintain Threat. On one of these pulls of the Demons here I was able to somehow keep the Demon on me even though the puller had TWICE my TPS... VERY lucky we didn't wipe on that one.
- Haste makes Waste - I don't think people realize how TRUE this is in all areas of life, and WoW. Rushing through ANY instance is more likely to lay waste to the party many many many times than it is getting you to your objective faster. Patience and strategy can make life SOOooooo much easier. Relax! Take a deep breath! Take it easy!
- Don't change the Mark for sheep from Circle to Moon without informing the polymorpher
- DON'T HIT THE SHEEP!! ((Sadly this is a reminder for myself... happened THREE TIMES last night - BUT - when I'm trying to get all 4 mobs off the early pull by a clothie who was trying to show how important it is to pay attention and hurry without TELLING anybody he was going to pull...(and ignoring the first point above..) I can forgive myself that mistake in the resulting confusion, especially if only the puller dies and we are able to get out of it.
- Don't take too many shortcuts. It can come back to bite you. HARD.
- Don't complain about a healer that's actually doing a good job in a kind of weird group... If you are dying a lot more than everybody else, that might just be one of the reasons why! ((along with pulling too early, pulling instead of the tank and getting too much threat right off the bat, pulling the wrong guy... etc.))
I think another reason I often decline invitations to run Heroic instances is I don't like to rush or be rushed. If I feel like I can't put 100% into an endeavor because I have something I need to do soon, causing me to be impatient, then it's not worth doing as it will most likely be done badly. (This is true in real-life for me as well) Am I a slow person? Heck no - I like to get things done fast, but more importantly, get them done RIGHT. Rushed people don't work at optimum quality or efficiency. And they die. A lot.
So in answer to the question I asked in my last entry; Can I tank Heroics? (Slabs was a GREAT place to check this theory eh?) I will answer that question with an emphatic YES.
But... before I do Slabs again - I want to get some more experience in what I'll call "Heroic Party Mechanics" in some of the lower Heroics... ;-)
Wednesday, February 6, 2008
Heroic Tanking
To date - I have been in 1 Heroic instance (Ramps) as DPS and occasional OT. 15 gold in repairs later and the PUG disbanded not very nicely.
Almost every day I receive at least one Whisper from a random person, "Do you want to tank Heroic *insert instance here*?" Most of the time I get these as I'm doing Dailies, helping a guildie with something, or MOST often; about to log off.
Occasionally though, one will catch me when I'm not doing anything important. And almost always, I decline.
WHY? I want to run Heroics, I currently have no Heroic Badges so I can't improve my gear that way or improve my Profession with Primal Nethers. (LW 371 currently) I'm also a Rep-Whore and LOVE getting closer to exalted in any Faction (I joked in /guild last night that I was going to get exalted with the Magram Centaur in Desolace...) - and I need the rep from the Heroics to advance in standing with Lower City, Cenarion Expedition, etc. (I want that Earthwarden!)
So why do I decline? PART of it is I'm a bit worried about working with a PUG and everything that goes with that. Mostly - I worry my gear isn't good enough. The thing is, as long as there is a decent healer, I should be fine in many of the heroics, I think.
Here is a quick list of my tanking gear - which you can't normally see on the Armory because I am almost ALWAYS in DPS/PVP gear when I log off.
Head - Stylin' Purple Hat (Probably replacing with s2 or s3 in the next few weeks)
Neck - Necklace of the Deep
Shoulders - Gladiator's Dragonhide Spaulders
Back - Cloak of the Valiant Defender
Chest - Heavy Clefthoof Vest (Might switch to my Gladiator's Dragonhide Tunic... slightly less armor but...)
Wrists - Vindicator's Dragonhide Bracers
Hands - Vengeful Gladiator's Dragonhide Gloves
Waist - Manimal's Cinch
Legs - Heavy Clefthoof Leggings
Feet - Vindicator's Dragonhide Boots
Rings - Delicate Eternium Ring, Ogre Slayer's Band
Trinkets - Stormpike Insignia Rank 6, Ancient Draenei War Talisman (wow need to improve these!)
Weapon - Braxxis' Staff of Slumber (someday... Earthwarden)
After MOTW (so basically self buffed) I end up with just under 22k armor, 12.8k Health, just over 29% dodge and am uncritable due to Resilience. What do you think - is this Heroic Instance Tankable gear?? I could use some help here I think. :)
In the end I think it just comes down to Instance experience. I'm lacking - I need it. I think that's my biggest problem.
HA in other silly "stroking my huge ego" news...over at Gankbang I'm FOURTH in Alliance Dragonmaw Feral Druids in Health, and in the top ten for Stamina I think, and something like 31st in Attack power. What does this all mean? Absolutely nothing because all of this info changes all the time, and other than pulling from the Armory, I have no idea how they get all the info - but it's kind of fun to see anyway. :p
Tuesday, February 5, 2008
Netherwing Dailies: Not So Friendly Skies
The Netherwing quests are important.
I mean come on. After you do them a LOT you get a Dragon! You also get Gold! LOTS of GOLD! You DO like Dragons and Gold don't you?
If you DON'T like dragons or self-earned gold I might have to wonder a few things about you... But I digress.
Last night was a very interesting one. I started doing the Netherwing Dailies for more Gold (Remember GOLD! = SHINY!! = Awesomeness!!) and rep, beginning with finally finishing "The Not So Friendly Skies" quest to get the Netherwing Relics from the Dragonmaw Transporters.
I hate this quest. It takes far too long for what you get out of it. So usually I spread this one "daily" over a couple of days. I'm not alone either! Kestrel over at Kestrel's Aerie (Not a druid blog but a very good read anyway) feels the same way too. So I thought some observations on how to more efficiently do this quest might be in order.
So here is my little guide to doing this quest. In other words... This guide is WAY too long for what it entails. You have been warned.
In my experience there seems to be 3 spots where you have a good flow of Transporters to kill, have just enough time to heal yourself a bit, and kill. I have ranked them in order from the most constant to least. Of course - Which one is best for you might be different, so I suggest you try all of them if you can and decide for yourself. The usefulness of these spots also depend on who's killing what where - which might be why I was ganked by Horde later - which I will tell you about after this list.
1 - Best - "The Docks" (Coordinates ~75, 78.4)
- Pros: Consistent Flow of Transporters; Good pulling distance; Fast
- Cons: Dragonmaw Ascendants Nearby;
2 - Next Best - "Dragonmaw Stronghold Peaks" (72, 76 and there abouts)
- Pros: Fairly safe; Easy pull; Not too much competition (usually); Good stream of Transporters if you are lucky; finally nice Air Elementals and Nethers Ray things below to farm for [Motes of Air] and [Fel Glands] for the "Slow Death" Netherwing Daily (fun quest but I have some issues with it...)
- Cons: Sporadic spawn rate at this path is ridiculous sometimes; Nothing else to do here - you're just sitting on a peak unless you want to get carried away killing rays and elementals anyway...
3 - Last Best - "Floating Island" (73.5, 76.5)
- Pros: 2 convenient paths of Transporters to choose from. Probably the best spot if you are in a group because you can get two at a time if you are lucky.
- Cons: Probably the most used spot (varies on how many people are doing this quest I think!)
My Experience
I first flew to my #3 floating island spot (my list wasn't cemented in ranks then and that one is the most accessible), there were 2 Horde there killing them - a Belf Pally and Tauren Shammy. At first I didn't see them though (Lag Grr) so I pulled a Transporter and as I "entered combat" and began wailing on the orc in kitty - I noticed that while it hadn't been grey before, suddenly it was and me killing this guy would do me no good - and the two hordies suddenly popped out of nowhere and killed him. I flew away to find a different spot for farming the transporters, because it's not fun getting into a gank-fest whilst doing the Netherwing Dailies! I still don't know how that pally could keep stealing my pulls though.
I flew to the Docks and proceeded to kill about 20 of the Transporters and accumulate five of the Netherwing Relics, which is actually a pretty good drop rate for this quest, when the Pally and Shammy appear and start stealing my pulls again. I was quite annoyed and moved a bit closer to the Ascendants and spam-moonfire pulled, figuring if I got enough aggro they couldn't steal my pull (which was correct) and they then attacked ME. I killed the Transporter (wasn't going to let them have THIS one) and they finally wore me down. (Both of them had a mix of Kara and s3 gear - and I have mostly s1 gear with a few s3 pieces and some quest rewards)
I flew back from the Scryer base ready for payback and laid into the Shammy getting him to about 10% before the Pally noticed what was happening (:p) and they both went all out against me. I was down to about 10% myself when a fellow Druid Helstrike (recently Resto-specced) happened by and joined in the fight, healing me (Nice
Further testing will be required. If only I didn't hate this quest. :p I still have 5 more relics to get to turn that one in.
Most of the time, even on a PvP server, places like Netherwing and Ogri'la have an unspoken truce so people can complete the dailies - but when somebody starts ganking (and I promise it's never me!) it turns into all out war - it's kind of funny, but sometimes really annoying. I'll have a rant on Ogri'la soon enough!
Hopefully this *little* (extremely bloated) guide will help somebody complete this annoying quest a little bit faster - and maybe even enjoy it a little bit!) :)
Posted by
Tigersoul
at
2:49 PM
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Labels: Daily Quests, Druid, WoW
Monday, February 4, 2008
A Couple New Baby Druids and More
So reading wonderful blogs like Resto4Life and The Dread Mana Turkey have made me think,want to explore the other Druid Specs; Restoration and Balance.
Tigersoul has a TINY bit of experience with Resto because frankly, he couldn't live without Omen of Clarity!! He also recently changed to a more Feral-friendly Naturalist in the Rest-tree from a long time in Nature's focus (um, I still don't know how that happened, but that no spell interrupt boost is actually nice!) He has no experience with Balance other than partying with one a few times. (Moonkin dance is nice, but I luvs me sum dancin' bear!)
However, Tigersoul is very stubborn. He has a hard enough time turning into a Bear because he's a TIGER for cryin out loud! So there is No Way he is going to respec balance or resto. He's very adamant about this, even though it might make him more viable for PvP or Guild instance activities.
So I'd like to introduce 2 brand new additions to my "Alt Army." Going off the name I already have for my feral drood - I decided to make a nice little happy druid family. I'll probably make them their very own guild (which is something I originally considered naming my current guild "Angels of Wrath" initially) called the "Druid Army!" Yah!
Treesoul - A Tree? With Soul? Must be Resto! Treesoul is a pretty elf who we are happy to have added to the family. She's sad that she can't turn into a tree for a long time, but she's not too sad about that because she has a LOT of patience. Because of her brothers she HAS to be patient otherwise she'd probably throw them both in some roots and sink 'em into the bay just below the Ruth'eran Flight Master! She loves flowers and potions, so you can easily tell what her professions are going to be.
Moonsoul - Yeah... he's very grumpy and EXTREMELY impatient! He wants to turn into an alien turkey and spam moonfire and wrath NOW! So you can bet that he'll be spamming it anyway as he rushes through Teldrassil and Darkshore trying to catch up to his hero and big brother Tigersoul - although he'll be doing it in his own crazy way.
I'll try to chronicle the advancement of both of these crazies as they grind through 70 levels. Right now both are lvl 1 and haven't seen ANY action at all. I am going to try leveling both of these Druids as much in their respective specs as possible - No Feral levelling for them! Should be interesting!
Next time I'll introduce you to the rest of the "Family" - the non druid ones! I'll also be updating Tigersoul's goals and accomplishments, along with the 2nd part of the Ahn'Qiraj Saga of Tiger's Travels.
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Friday, February 1, 2008
Patch 2.4 - Great News for PvP fans!
Wow a whole SLEW of info has shown up about the new patch (which still has no official release date) and wow there's some great ones! Others have blogged about it and you can find more info on MMO-Champion and all over the place at WoW Insider.
Some of the more exciting points are:
- Druid Lacerate generates more damage based on your attack power - Yay! I like lacerate, and now I'll like it even more!
- Characters don't have to relearn spells and skills from trainers after respeccing. Now I'm not a huge respeccing fan (I'm too stubborn!) but this is a really cool thing IMO.
- Warlocks can now summon INTO instances, which will make replacements a LOT easier (If you meet the instance reqs and have a lock in the party that is!)
- Splitting Void shards into Large Prismatics - It's expensive for those Large Prismatics right now!
- and more! *see the MMO-Champion link above*
It was with the most excitement that I read this news though: Diminishing Honor Returns will be removed in the next patch! That is SO amazingly awesome. Even more exciting than that news for me personally, is the following "blue" Quote from the bottom of this post :
"What the removal of diminishing returns means for you is that as soon as you defeat an opponent that rewards you honor, you will receive that honor, and you will be able to spend it right then. There will no longer be an estimate, and you will no longer need to wait until the next day until you can actually spend it. Your achievements through honor-based PvP will be instantaneous."
YAY! No more waiting until the next day to HOPEFULLY get that new piece of PvP gear. This was horrible. The other day I had gained an estimated 1800 honor through BGs (including the daily 400 honor reward), which put me at about 900 honor more than I needed for my new Vindicator's Boots. Log in the next day and WHAT?!?! I had lost over 1000 honor due to these "Diminishing Returns". So I had to grind some more and wait until the next day.
I am definitely very excited about this!
I wonder if Diminishing returns are being continued for regular world PvP... Might be a good idea to continue it to prevent ridiculous Corpse camping and griefing... but we'll just have to see won't we?
Posted by
Tigersoul
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1:02 PM
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Wednesday, January 30, 2008
Tiger's Travels: Ahn'Qiraj - Part One
One of my favorite things to do in Azeroth (and the Outland) is explore. Sure I like the shiny loot and the joy of downing that difficult boss, but there is something amazing about experiencing a new place for the first time. Tiger's Travels will document some of the cooler areas in the World of Warcraft with some fun screenshots as well. If you want to see something let me know and I'll do my best to get there and take some great screenshots. As you will see here... that will probably include me dying.
Like I've said before, my guild is very VERY casual - some of the coolest people ever. I wonder if we ever do start raiding, will we stay chill? That's why some of us don't even want to start raiding. We'll see.
Anyway, the reason I brought up my Guild's raid status, is that because we DON'T raid, I have been unable to see a few areas in the game. So when my good hunter friend and Guild Officer (and Crazy Aussie!) asked me if I wanted to go check out Ahn'Qiraj - I jumped at the chance (literally jumped off my Nether Ray and almost plummeted to my death but Druids have instant flight form, so I was saved!) and hopped on a flight and a boat and a flight to Silithus.
Now for those of you who don't know, (and I was one of those people who didn't know just the other day) there are two raid instances in Ahn'Qiraj. The Ruins of Ahn'Qiraj (20 person raid) and The Temple of Ahn'Qiraj (40 person raid). Neither of them get a lot of lovin, since the Burning Crusade came out before people could really delve into the content. At least that's the way it seems to me.
The Ruins of Ahn'Qiraj
What little I saw of this reminded me a lot of a variation on Zul'Farrak but with lots of bugs instead of trolls. Please keep in mind that those two big mean looking baddies are pretty much as far as we saw. Two 70's (a Hunter and a Feral Druid) aren't much of a match against 62 Elites that hit for 2700 non-crits (3500 when unarmored). Sidenote here - I don't quite get how I can solo a lvl 70 elite Dragon in Netherstorm (that guy was cake) and a lvl 72 elite Tree Ancient in Skettis (too easy) but 2 70s go down pretty quickly against 2 of these guys... That's why it's a RAID right?
Still... we weren't satisfied with our little piece of the ruins that we saw, so we decided to do a mad dash in our skivvies to see a bit more. The pictures: (click to expand)

Wait a minute...
*Sigh* Well it was interesting to see what to expect from the Ruins.
I kind of like my parting screenshot...

Next time... Part Two: The Temple
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10:54 PM
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Labels: Druid, Pics, Tiger's Travels, WoW