Showing posts with label Instances. Show all posts
Showing posts with label Instances. Show all posts

Tuesday, April 15, 2008

Kael'Thas and Friends

I finally finished the Sunwell quest to get Kael'thas' head.

There are some MEAN pulls in there! It is VERY easy to wipe without a good team setup. And this, my friends, is why quite often you will see requests for "LFM Magister CC preferably 2 mages" Keep two mobs Baa-ing away and it makes it a lot easier. Add in a rogue or Hunter if you can't find a mage and you should be good!

A Hunter in my guild REALLY wanted to get the Hauberk of the War Bringer chest that drops off Kael, and she's been trying for days. Most of the time I log on and she's in there again hoping to GET to Kael and down him so he will drop this for her. Over and over and over. That's dedication for ya!

It's amazing how many groups this instance can kill. We made it through the very first little bit with more than one death... because of a rogue. Seriously it is amazing what one bad member can do in these instances. The guy comes in with no flash powder and no bandages, and says he's a real good rogue, but this isn't his account, he's playing a friends. And boy oh boy he was NOT good.

Anyway. We kicked him out and got another Rogue and we went very smoothly all the way up to the Priestess when the Rogue DC'd and the mage had to leave. The Pally Healer decided she needed to leave as well, so my hunter was sad. Then she was mad and wouldn't let me leave, and proceeded to grab another pally healer, a warlock, and a rogue. We breezed through the 5 man PvP fight (kind of fun!).

We then downed Kael pretty easily, losing only the rogue. Sunrage Treads dropped, so my friend wasn't happy that she wouldn't get the chest - but she got them anyway because they were actually an upgrade from what she had! So epic boots for her!

I checked out her armory earlier today and noticed she got the drop. Good for her!

Determination. It can get you what you want! So keep at it.

Wednesday, April 9, 2008

At Last We Greet You, Karazhan...

Last night was so much fun that I was on for about 3 hours longer than I should have been.

Which then caused me to stumble into work MUCH too late. Lovely. Not good.

So here's what went down...

FIRST - I logged onto my rogue, got all the mats necessary - and made those wonderful Deathblow X11 Goggles that I wanted, then quested and farmed more mats getting my mining up to 367, and TRYING to get to 62 so I could "Show my pride" and actually WEAR the goggles. (Thanks for the comic reminder from an anonymous commenter - Scout Report is fun!)

Then my guildies logged on, and we have been planning on finally finishing up the now not totally required Kara attunement. We were expecting to take one or two of our members through Old Hillsbrad to get ready for Black Morass. We invited a 66 Ret Pally in the guild to come along to fill our group. Good that she came too, because there were some good blue upgrades for her!

Final setup was 70 Feral Druid tank, 70 Subtle Rogue, 70 Holy Pally, 70 BM Hunter and 66 Ret Pally. Durnholde is easy now. My guildmates do an amazing job as well... although we definitely need a bit more experience getting it perfect... I have to charge down mobs going after our hunter at times because we aren't focusing on the target I'm mainly tanking (Multiple mob pulls).

"Hey lets get Black Morass out of the way too!" I say

"I don't think we can handle it... Especially not with my heals" says our better-than-he-thinks-he-is healer. (He's awesome)

"Well let's go anyway!"

CHARGE!!! 18 waves later... Ba-da-bing that was EASY - but you know what? Probably the most fun I have ever had in an instance! I think we will continue getting others through the Kara Key process just because getting through the dungeons and BM is a great learning experience. And its FUN.

We only had one death on Temporus the 2nd boss - But that was only because the Hunter was a bit trigger happy and got a bunch of aggro before I'd even engaged him! The jerk didn't even drop the Hourglass of the Unraveller for us Other than that Chrono Lord Deja and the final boss Aeonus were pushovers.

My tactic on all the rifts and bosses was to position myself between the boss and Medivh, and when a new mob spawned and headed off towards Medivh (Stubborn bums have to be physically hit to stop them from bee-lining to Medivh - so no easy Ferocious Roars or Faerie Fires :( ) I would target and swipe him or lacerate just as he got close to where the Rift-boss was. That was usually good enough to keep them on me. Swipe was especially effective in getting the attention of those little whelps that spawn in 3s. Other than that we had our hunter and rogue picking up the runaways as well as burning down the Rift-bosses to close the rifts. We did a really good job.

It was also nice to laugh at the naysayers who said we couldn't do it!

After turning in the CoT quests I am almost Revered with KoT (hit honored on the way through), so I picked up the Heroic CoT key and the pattern for Drums of Panic. I have a feeling these will be fun in AV, AND even better it allowed me to finally cap my LW! 375 yay!

So of course we had to go into Kara to see what's up in there. Even just the front area is a lot cooler than many other instances - there's just a... Aura to the place that the developers really put some thought into this one. We died a couple times - but I turned in the first quest from the outside (and died) and now I have to find some diary.

Awesome night.
- Cool goggles for my rogue (and Tigersoul is jealous)
- Maxed Leatherworking
- Karazhan Master Key obtained for 4 of my guild officers so we can now organize runs
- Began discussing changes to guild structure to allow for some very laid-back Kara runs.

We'll see how it all works out.